// Copyright Epic Games, Inc. All Rights Reserved. #include "MetasoundGraphCoreModule.h" #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" #include "MetasoundPrimitives.h" #include "MetasoundDataReferenceTypes.h" #include "MetasoundTime.h" #include "MetasoundFrequency.h" namespace Metasound { REGISTER_METASOUND_DATATYPE(FBop, "Primitive:Bop", ::Metasound::ELiteralArgType::Boolean) REGISTER_METASOUND_DATATYPE(FFloatTime, "Primitive:Time", ::Metasound::ELiteralArgType::Float) REGISTER_METASOUND_DATATYPE(FDoubleTime, "Primitive:Time:HighResolution", ::Metasound::ELiteralArgType::Float) REGISTER_METASOUND_DATATYPE(FSampleTime, "Primitive:Time:SampleResolution", ::Metasound::ELiteralArgType::Float) REGISTER_METASOUND_DATATYPE(FFrequency, "Primitive:Frequency", ::Metasound::ELiteralArgType::Float) } namespace Metasound { class FMetasoundStandardNodesModule : public IMetasoundGraphCoreModule { }; } IMPLEMENT_MODULE(Metasound::FMetasoundStandardNodesModule, MetasoundStandardNodes);