// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SourceControlWindowExtender : ModuleRules { public SourceControlWindowExtender(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.Add("Editor/SourceControlWindowExtender/Public"); PrivateIncludePaths.Add("Editor/SourceControlWindowExtender/Private"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "ToolMenus", "SlateCore", "Slate", "SourceControl", "SourceControlWindows", "UnrealEd" } ); } }