// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class LiveCoding : ModuleRules { public LiveCoding(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.Add("CoreUObject"); PrivateDependencyModuleNames.Add("Settings"); if(Target.bUseDebugLiveCodingConsole) { PrivateDefinitions.Add("USE_DEBUG_LIVE_CODING_CONSOLE=1"); } else { PrivateDefinitions.Add("USE_DEBUG_LIVE_CODING_CONSOLE=0"); } PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "Private", "External", "LC_JumpToSelf.lib")); } }