#!/bin/bash # Copyright Epic Games, Inc. All Rights Reserved. echo echo Setting up Unreal Engine 5 project files... echo # If ran from somewhere other then the script location we'll have the full base path BASE_PATH="`dirname "$0"`" # this is located inside an extra 'Linux' path unlike the Windows variant. if [ ! -d "$BASE_PATH/../../../Binaries/DotNET" ]; then echo GenerateProjectFiles ERROR: It looks like you're missing some files that are required in order to generate projects. Please check that you've downloaded and unpacked the engine source code, binaries, content and third-party dependencies before running this script. exit 1 fi if [ ! -d "$BASE_PATH/../../../Source" ]; then echo GenerateProjectFiles ERROR: This script file does not appear to be located inside the Engine/Build/BatchFiles/Mac directory. exit 1 fi if [ ${UE_USE_DOTNET:=0} -ne 0 ]; then source "$BASE_PATH/SetupEnvironment.sh" -dotnet "$BASE_PATH" else source "$BASE_PATH/SetupEnvironment.sh" -mono "$BASE_PATH" fi if [ -f "$BASE_PATH/../../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" ]; then if [ ${UE_USE_DOTNET:=0} -ne 0 ]; then dotnet build $BASE_PATH/../../../Source/Programs/UnrealBuildTool/UnrealBuildToolCore.csproj -c Development else xbuild "$BASE_PATH/../../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /property:Configuration="Development" /verbosity:quiet /nologo /p:NoWarn=1591 fi if [ $? -ne 0 ]; then echo GenerateProjectFiles ERROR: Failed to build UnrealBuildTool exit 1 fi fi # pass all parameters to UBT if [ ${UE_USE_DOTNET:=0} -ne 0 ]; then "$BASE_PATH/../../../Binaries/DotNET/UnrealBuildTool/UnrealBuildTool" -projectfiles "$@" else mono "$BASE_PATH/../../../Binaries/DotNET/UnrealBuildTool.exe" -projectfiles "$@" fi