// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AnalyticsMulticast : ModuleRules { public AnalyticsMulticast(TargetInfo Target) { PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "Analytics", // ... add private dependencies that you statically link with here ... } ); PublicIncludePathModuleNames.Add("Analytics"); PrivateIncludePathModuleNames.AddRange( new string[] { // ... add any private module dependencies that should include paths } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } } }