// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once #include "EnvironmentQueryGraph.generated.h" UCLASS() class UEnvironmentQueryGraph : public UEdGraph { GENERATED_UCLASS_BODY() UPROPERTY() int32 GraphVersion; void UpdateVersion(); void MarkVersion(); void CalculateAllWeights(); void UpdateAsset(); void CreateEnvQueryFromGraph(class UEnvironmentQueryGraphNode* RootEdNode); protected: void UpdateVersion_NestedNodes(); };