// Copyright Epic Games, Inc. All Rights Reserved. #include "DeveloperToolSettingsDelegates.h" #include "Modules/ModuleManager.h" FDeveloperToolSettingsDelegates::FOnNativeBlueprintsSettingChanged FDeveloperToolSettingsDelegates::OnNativeBlueprintsSettingChanged; IMPLEMENT_MODULE(FDefaultModuleImpl, DeveloperToolSettings);