// Copyright Epic Games, Inc. All Rights Reserved. #include "DecoderInputFactory.h" #include "DecoderInputBackCompat.h" #include "IAudioCodec.h" #include "Sound/SoundWave.h" namespace Audio { PRAGMA_DISABLE_DEPRECATION_WARNINGS TUniquePtr CreateBackCompatDecoderInput( FName InOldFormatName, const FSoundWaveProxyPtr& InSoundWave) { if (ensure(InSoundWave.IsValid())) { return MakeUnique(InOldFormatName, InSoundWave); } return nullptr; } PRAGMA_ENABLE_DEPRECATION_WARNINGS }