// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; [SupportedPlatforms(UnrealPlatformClass.All)] public class JustEngineTestTarget : TestTargetRules { public JustEngineTestTarget(TargetInfo Target) : base(Target) { IncludeOrderVersion = EngineIncludeOrderVersion.Latest; bBuildWithEditorOnlyData = true; bBuildRequiresCookedData = false; bCompileAgainstEditor = false; bCompileAgainstEngine = true; } }