// Copyright Epic Games, Inc. All Rights Reserved. #include "EditorStyleSettingsCustomization.h" #include "DetailCategoryBuilder.h" #include "Styling/StyleColors.h" #include "DetailLayoutBuilder.h" TSharedRef FEditorStyleSettingsCustomization::MakeInstance() { return MakeShared(); } void FEditorStyleSettingsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailLayout) { IDetailCategoryBuilder& ColorCategory = DetailLayout.EditCategory("Color"); TArray Objects = { &UStyleColorTable::Get() }; ColorCategory.AddExternalObjectProperty(Objects, "Colors"); }