// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; [SupportedPlatforms(UnrealPlatformClass.All)] public class UnrealGameTarget : TargetRules { public UnrealGameTarget( TargetInfo Target ) : base(Target) { Type = TargetType.Game; BuildEnvironment = TargetBuildEnvironment.Shared; ExtraModuleNames.Add("UnrealGame"); if (Target.Platform == UnrealTargetPlatform.IOS) { // to make iOS projects as small as possible we excluded some items from the engine. // uncomment below to make a smaller iOS build /*bCompileRecast = false; bCompileSpeedTree = false; bCompileAPEX = false; bCompileLeanAndMeanUE = true; bCompilePhysXVehicle = false; bCompileFreeType = false; bCompileForSize = true;*/ } } }