// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ScreenPass.h" class FEyeAdaptationParameters; FRDGTextureRef AddHistogramPass( FRDGBuilder& GraphBuilder, const FViewInfo& View, const FEyeAdaptationParameters& EyeAdaptationParameters, FScreenPassTexture SceneColor, FRDGTextureRef EyeAdaptationTexture);