// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class InterchangeWorker : ModuleRules { public InterchangeWorker(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.Add("Runtime/Launch/Public"); PrivateIncludePaths.Add("Runtime/Launch/Private"); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "Core", "CoreUObject", "InterchangeDispatcher", "Json", "Projects", "Sockets", } ); if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Linux || Target.Platform == UnrealTargetPlatform.Mac) { PrivateDependencyModuleNames.AddRange( new string[] { "InterchangeCore", "InterchangeFbxParser", "InterchangeNodes" } ); AddEngineThirdPartyPrivateStaticDependencies(Target, new string[] { "FBX" } ); } } }