// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" const double MaxZoom = 16.0; const double MinZoom = 0.01; const double ZoomStep = 0.1; // Specifies the maximum allowed exposure bias. const int32 MaxExposure = 10; // Specifies the minimum allowed exposure bias. const int32 MinExposure = -10;