// Copyright Epic Games, Inc. All Rights Reserved. #include "SectionHandle.h" #include "ISequencerSection.h" #include "DisplayNodes/SequencerTrackNode.h" TSharedRef FSectionHandle::GetSectionInterface() const { return TrackNode->GetSections()[SectionIndex]; } UMovieSceneSection* FSectionHandle::GetSectionObject() const { return GetSectionInterface()->GetSectionObject(); }