// Copyright Epic Games, Inc. All Rights Reserved. #include "SDetailsView.h" #include "DetailLayoutBuilderImpl.h" #include "DetailsViewGenericObjectFilter.h" #include "DetailsViewPropertyGenerationUtilities.h" #include "Editor.h" #include "EditorMetadataOverrides.h" #include "ObjectPropertyNode.h" #include "PropertyEditorHelpers.h" #include "SDetailNameArea.h" #include "Classes/EditorStyleSettings.h" #include "Framework/MultiBox/MultiBoxBuilder.h" #include "GameFramework/Actor.h" #include "Misc/ConfigCacheIni.h" #include "Modules/ModuleManager.h" #include "Styling/StyleColors.h" #include "UserInterface/PropertyDetails/PropertyDetailsUtilities.h" #include "Widgets/Colors/SColorPicker.h" #include "Widgets/Images/SImage.h" #include "Widgets/Input/SButton.h" #include "Widgets/Input/SComboButton.h" #include "Widgets/Input/SSearchBox.h" #define LOCTEXT_NAMESPACE "SDetailsView" SDetailsView::~SDetailsView() { const FRootPropertyNodeList& RootNodes = GetRootNodes(); for(const TSharedPtr& RootNode : RootNodes) { SaveExpandedItems(RootNode.ToSharedRef()); } FEditorDelegates::PostUndoRedo.Remove(PostUndoRedoDelegateHandle); }; /** * Constructs the widget * * @param InArgs Declaration from which to construct this widget. */ void SDetailsView::Construct(const FArguments& InArgs, const FDetailsViewArgs& InDetailsViewArgs) { DetailsViewArgs = InDetailsViewArgs; ColumnSizeData.SetValueColumnWidth(DetailsViewArgs.ColumnWidth); ColumnSizeData.RightColumnMinWidth = DetailsViewArgs.RightColumnMinWidth; SetObjectFilter(InDetailsViewArgs.ObjectFilter); SetClassViewerFilters(InDetailsViewArgs.ClassViewerFilters); bViewingClassDefaultObject = false; PropertyUtilities = MakeShareable( new FPropertyDetailsUtilities( *this ) ); PropertyGenerationUtilities = MakeShareable( new FDetailsViewPropertyGenerationUtilities(*this) ); PostUndoRedoDelegateHandle = FEditorDelegates::PostUndoRedo.AddSP(this, &SDetailsView::OnPostUndoRedo); // We want the scrollbar to always be visible when objects are selected, but not when there is no selection - however: // - We can't use AlwaysShowScrollbar for this, as this will also show the scrollbar when nothing is selected // - We can't use the Visibility construction parameter, as it gets translated into user visibility and can hide the scrollbar even when objects are selected // We instead have to explicitly set the visibility after the scrollbar has been constructed to get the exact behavior we want TSharedRef ExternalScrollbar = SNew(SScrollBar); ExternalScrollbar->SetVisibility( TAttribute( this, &SDetailsView::GetScrollBarVisibility ) ); FMenuBuilder DetailViewOptions( true, nullptr); if (DetailsViewArgs.bShowModifiedPropertiesOption) { DetailViewOptions.AddMenuEntry( LOCTEXT("ShowOnlyModified", "Show Only Modified Properties"), LOCTEXT("ShowOnlyModified_ToolTip", "Displays only properties which have been changed from their default"), FSlateIcon(), FUIAction( FExecuteAction::CreateSP( this, &SDetailsView::OnShowOnlyModifiedClicked ), FCanExecuteAction(), FIsActionChecked::CreateSP( this, &SDetailsView::IsShowOnlyModifiedChecked ) ), NAME_None, EUserInterfaceActionType::ToggleButton ); } if (DetailsViewArgs.bShowCustomFilterOption) { TAttribute CustomFilterLabelDelegate; CustomFilterLabelDelegate.BindRaw(this, &SDetailsView::GetCustomFilterLabel); DetailViewOptions.AddMenuEntry( CustomFilterLabelDelegate, FText(), FSlateIcon(), FUIAction( FExecuteAction::CreateSP(this, &SDetailsView::OnCustomFilterClicked), FCanExecuteAction(), FIsActionChecked::CreateSP(this, &SDetailsView::IsCustomFilterChecked) ), NAME_None, EUserInterfaceActionType::ToggleButton ); } if( DetailsViewArgs.bShowDifferingPropertiesOption ) { DetailViewOptions.AddMenuEntry( LOCTEXT("ShowOnlyDiffering", "Show Only Differing Properties"), LOCTEXT("ShowOnlyDiffering_ToolTip", "Displays only properties in this instance which have been changed or added from the instance being compared"), FSlateIcon(), FUIAction( FExecuteAction::CreateSP(this, &SDetailsView::OnShowOnlyWhitelistedClicked), FCanExecuteAction(), FIsActionChecked::CreateSP(this, &SDetailsView::IsShowOnlyWhitelistedChecked) ), NAME_None, EUserInterfaceActionType::ToggleButton ); } if (DetailsViewArgs.bShowKeyablePropertiesOption) { DetailViewOptions.AddMenuEntry( LOCTEXT("ShowOnlyKeyable", "Show Only Keyable Properties"), LOCTEXT("ShowOnlyKeyable_ToolTip", "Displays only properties which are keyable"), FSlateIcon(), FUIAction( FExecuteAction::CreateSP(this, &SDetailsView::OnShowKeyableClicked), FCanExecuteAction(), FIsActionChecked::CreateSP(this, &SDetailsView::IsShowKeyableChecked) ), NAME_None, EUserInterfaceActionType::ToggleButton ); } if (DetailsViewArgs.bShowAnimatedPropertiesOption) { DetailViewOptions.AddMenuEntry( LOCTEXT("ShowAnimated", "Show Only Animated Properties"), LOCTEXT("ShowAnimated_ToolTip", "Displays only properties which are animated (have tracks)"), FSlateIcon(), FUIAction( FExecuteAction::CreateSP(this, &SDetailsView::OnShowAnimatedClicked), FCanExecuteAction(), FIsActionChecked::CreateSP(this, &SDetailsView::IsShowAnimatedChecked) ), NAME_None, EUserInterfaceActionType::ToggleButton ); } DetailViewOptions.AddMenuEntry( LOCTEXT("ShowAllAdvanced", "Show All Advanced Details"), LOCTEXT("ShowAllAdvanced_ToolTip", "Shows all advanced detail sections in each category"), FSlateIcon(), FUIAction( FExecuteAction::CreateSP( this, &SDetailsView::OnShowAllAdvancedClicked ), FCanExecuteAction(), FIsActionChecked::CreateSP( this, &SDetailsView::IsShowAllAdvancedChecked ) ), NAME_None, EUserInterfaceActionType::ToggleButton ); DetailViewOptions.AddMenuEntry( LOCTEXT("ShowHiddenPropertiesWhilePlaying", "Show Hidden Properties while Playing"), LOCTEXT("ShowHiddenPropertiesWhilePlaying_ToolTip", "When Playing or Simulating, shows all properties (even non-visible and non-editable properties), if the object belongs to a simulating world. This is useful for debugging."), FSlateIcon(), FUIAction( FExecuteAction::CreateSP( this, &SDetailsView::OnShowHiddenPropertiesWhilePlayingClicked ), FCanExecuteAction(), FIsActionChecked::CreateSP( this, &SDetailsView::IsShowHiddenPropertiesWhilePlayingChecked ) ), NAME_None, EUserInterfaceActionType::ToggleButton ); DetailViewOptions.AddMenuEntry( LOCTEXT("ShowAllChildrenIfCategoryMatches", "Show Child On Category Match"), LOCTEXT("ShowAllChildrenIfCategoryMatches_ToolTip", "Shows children if their category matches the search criteria"), FSlateIcon(), FUIAction( FExecuteAction::CreateSP( this, &SDetailsView::OnShowAllChildrenIfCategoryMatchesClicked ), FCanExecuteAction(), FIsActionChecked::CreateSP( this, &SDetailsView::IsShowAllChildrenIfCategoryMatchesChecked ) ), NAME_None, EUserInterfaceActionType::ToggleButton ); DetailViewOptions.AddMenuEntry( LOCTEXT("CollapseAll", "Collapse All Categories"), LOCTEXT("CollapseAll_ToolTip", "Collapses all root level categories"), FSlateIcon(), FUIAction(FExecuteAction::CreateSP(this, &SDetailsView::SetRootExpansionStates, /*bExpanded=*/false, /*bRecurse=*/false ))); DetailViewOptions.AddMenuEntry( LOCTEXT("ExpandAll", "Expand All Categories"), LOCTEXT("ExpandAll_ToolTip", "Expands all root level categories"), FSlateIcon(), FUIAction(FExecuteAction::CreateSP(this, &SDetailsView::SetRootExpansionStates, /*bExpanded=*/true, /*bRecurse=*/false ))); TSharedRef VerticalBox = SNew(SVerticalBox); // Create the name area which does not change when selection changes SAssignNew(NameArea, SDetailNameArea, &SelectedObjects) // the name area is only for actors .Visibility(this, &SDetailsView::GetActorNameAreaVisibility) .OnLockButtonClicked(this, &SDetailsView::OnLockButtonClicked) .IsLocked(this, &SDetailsView::IsLocked) .ShowLockButton(DetailsViewArgs.bLockable) .ShowObjectLabel(DetailsViewArgs.bShowObjectLabel) // only show the selection tip if we're not selecting objects .SelectionTip(!DetailsViewArgs.bHideSelectionTip); if( !DetailsViewArgs.bCustomNameAreaLocation ) { VerticalBox->AddSlot() .AutoHeight() .Padding(0.0f, 0.0f, 0.0f, 4.0f) [ NameArea.ToSharedRef() ]; } TSharedRef FilterRowHBox = SNew( SHorizontalBox ) +SHorizontalBox::Slot() .Padding(6.f) .FillWidth(1) [ // Create the search box SAssignNew(SearchBox, SSearchBox) .HintText(LOCTEXT("SearchDetailsHint", "Search Details")) .OnTextChanged(this, &SDetailsView::OnFilterTextChanged) .OnTextCommitted(this, &SDetailsView::OnFilterTextCommitted) .AddMetaData(TEXT("Details.Search")) ]; if (DetailsViewArgs.bShowPropertyMatrixButton) { FilterRowHBox->AddSlot() .Padding(0) .HAlign(HAlign_Right) .VAlign(VAlign_Center) .AutoWidth() [ // Create the property matrix button SNew(SButton) .ButtonStyle( FAppStyle::Get(), "SimpleButton" ) .OnClicked(this, &SDetailsView::OnOpenRawPropertyEditorClicked) .IsEnabled(this, &SDetailsView::CanOpenRawPropertyEditor) .ToolTipText(LOCTEXT("RawPropertyEditorButtonLabel", "Open Selection in Property Matrix")) [ SNew(SImage) .ColorAndOpacity(FSlateColor::UseForeground()) .Image(FAppStyle::Get().GetBrush("DetailsView.EditRawProperties")) ] ]; } if (DetailsViewArgs.bAllowFavoriteSystem) { FilterRowHBox->AddSlot() .Padding(0) .HAlign(HAlign_Right) .VAlign(VAlign_Center) .AutoWidth() [ // Create the toggle favorites button SNew(SButton) .ButtonStyle( FAppStyle::Get(), "SimpleButton" ) .OnClicked(this, &SDetailsView::OnToggleFavoritesClicked) .ToolTipText(LOCTEXT("ToggleFavorites", "Toggle Favorites")) [ SNew(SImage) .ColorAndOpacity(this, &SDetailsView::GetToggleFavoritesColor) .Image(FAppStyle::Get().GetBrush("Icons.Star")) ] ]; } if (DetailsViewArgs.bShowOptions) { FilterRowHBox->AddSlot() .Padding(0) .HAlign(HAlign_Right) .VAlign(VAlign_Center) .AutoWidth() [ SNew( SComboButton ) .HasDownArrow(false) .ContentPadding(0) .ForegroundColor( FSlateColor::UseForeground() ) .ButtonStyle( FAppStyle::Get(), "SimpleButton" ) .AddMetaData(FTagMetaData(TEXT("ViewOptions"))) .MenuContent() [ DetailViewOptions.MakeWidget() ] .ButtonContent() [ SNew(SImage) .ColorAndOpacity(FSlateColor::UseForeground()) .Image(FAppStyle::Get().GetBrush("DetailsView.ViewOptions")) ] ]; } FilterRow = SNew(SVerticalBox) .Visibility( this, &SDetailsView::GetFilterBoxVisibility ) + SVerticalBox::Slot() .AutoHeight() [ FilterRowHBox ] + SVerticalBox::Slot() .AutoHeight() [ SNew(SImage) .Image(FAppStyle::Get().GetBrush("DetailsView.AdvancedDropdownBorder.Open")) ]; if( !DetailsViewArgs.bCustomFilterAreaLocation ) { VerticalBox->AddSlot() .AutoHeight() [ SNew(SBorder) .BorderImage(FAppStyle::Get().GetBrush("Brushes.Panel")) [ FilterRow.ToSharedRef() ] ]; } VerticalBox->AddSlot() .FillHeight(1) .Padding(0) [ SNew(SOverlay) + SOverlay::Slot() [ ConstructTreeView(ExternalScrollbar) ] + SOverlay::Slot() .HAlign(HAlign_Right) [ SNew(SBox) .WidthOverride(16.0f) [ ExternalScrollbar ] ] + SOverlay::Slot() .HAlign(HAlign_Center) .Padding(2.0f, 24.0f, 2.0f, 2.0f) [ SNew(STextBlock) .Text(LOCTEXT("AllItemsFiltered", "All results have been filtered. Try changing your active filters above.")) .Visibility_Lambda([this]() { return ((this->GetFilterBoxVisibility() == EVisibility::Visible) && !this->CurrentFilter.IsEmptyFilter() && RootTreeNodes.Num() == 0) ? EVisibility::HitTestInvisible : EVisibility::Collapsed; }) ] + SOverlay::Slot() [ SNew(SImage) .Image(FEditorStyle::GetBrush("Searching.SearchActiveBorder")) .Visibility_Lambda([this]() { return (this->GetFilterBoxVisibility() == EVisibility::Visible) && this->HasActiveSearch() ? EVisibility::HitTestInvisible : EVisibility::Collapsed; }) ] ]; ChildSlot [ VerticalBox ]; } TSharedRef SDetailsView::ConstructTreeView( TSharedRef& ScrollBar ) { check( !DetailTree.IsValid() || DetailTree.IsUnique() ); return SAssignNew(DetailTree, SDetailTree) .Visibility(this, &SDetailsView::GetTreeVisibility) .TreeItemsSource(&RootTreeNodes) .OnGetChildren(this, &SDetailsView::OnGetChildrenForDetailTree) .OnSetExpansionRecursive(this, &SDetailsView::SetNodeExpansionStateRecursive) .OnGenerateRow(this, &SDetailsView::OnGenerateRowForDetailTree) .OnExpansionChanged(this, &SDetailsView::OnItemExpansionChanged) .SelectionMode(ESelectionMode::None) .HandleDirectionalNavigation(false) .AllowOverscroll(DetailsViewArgs.bShowScrollBar ? EAllowOverscroll::Yes : EAllowOverscroll::No) .ExternalScrollbar(ScrollBar); } bool SDetailsView::CanOpenRawPropertyEditor() const { return SelectedObjects.Num() > 0 && IsPropertyEditingEnabled(); } FReply SDetailsView::OnOpenRawPropertyEditorClicked() { FPropertyEditorModule& PropertyEditorModule = FModuleManager::LoadModuleChecked( "PropertyEditor" ); PropertyEditorModule.CreatePropertyEditorToolkit(TSharedPtr(), SelectedObjects ); return FReply::Handled(); } EVisibility SDetailsView::GetActorNameAreaVisibility() const { const bool bVisible = DetailsViewArgs.NameAreaSettings != FDetailsViewArgs::HideNameArea && !bViewingClassDefaultObject; return bVisible ? EVisibility::Visible : EVisibility::Collapsed; } void SDetailsView::ForceRefresh() { TArray NewObjectList; NewObjectList.Reserve(UnfilteredSelectedObjects.Num()); TArray> ValidSelectedObjects; ValidSelectedObjects.Reserve(UnfilteredSelectedObjects.Num()); for (const TWeakObjectPtr& Object : UnfilteredSelectedObjects) { if (Object.IsValid()) { ValidSelectedObjects.Add(Object); NewObjectList.Add(Object.Get()); } } UnfilteredSelectedObjects = MoveTemp(ValidSelectedObjects); SetObjectArrayPrivate(NewObjectList); } void SDetailsView::MoveScrollOffset(int32 DeltaOffset) { DetailTree->AddScrollOffset((float)DeltaOffset); } void SDetailsView::SetObjects(const TArray& InObjects, bool bForceRefresh/* = false*/, bool bOverrideLock/* = false*/) { if (!IsLocked() || bOverrideLock) { if( bForceRefresh || ShouldSetNewObjects(InObjects) ) { // Keep source object list around to reapply the object filter when it changes or force refresh. UnfilteredSelectedObjects.Empty(InObjects.Num()); for (UObject* InObject : InObjects) { if (InObject) { UnfilteredSelectedObjects.Add(InObject); } } SetObjectArrayPrivate(InObjects); } } } void SDetailsView::SetObjects(const TArray>& InObjects, bool bForceRefresh/* = false*/, bool bOverrideLock/* = false*/) { TArray SourceObjects; SourceObjects.Reserve(InObjects.Num()); for (const TWeakObjectPtr& Object : InObjects) { if (Object.IsValid()) { SourceObjects.Add(Object.Get()); } } SetObjects(SourceObjects, bForceRefresh, bOverrideLock); } void SDetailsView::SetObject(UObject* InObject, bool bForceRefresh) { TArray SourceObjects; SourceObjects.Reserve(1); SourceObjects.Add(InObject); SetObjects(SourceObjects, bForceRefresh); } void SDetailsView::RemoveInvalidObjects() { ForceRefresh(); } void SDetailsView::SetObjectPackageOverrides(const TMap, TWeakObjectPtr>& InMapping) { for(TSharedPtr& ComplexRootNode : RootPropertyNodes) { FObjectPropertyNode* RootNode = ComplexRootNode->AsObjectNode(); if(RootNode) { RootNode->SetObjectPackageOverrides(InMapping); } } } void SDetailsView::SetRootObjectCustomizationInstance(TSharedPtr InRootObjectCustomization) { RootObjectCustomization = InRootObjectCustomization; RerunCurrentFilter(); } void SDetailsView::ClearSearch() { CurrentFilter.FilterStrings.Empty(); SearchBox->SetText(FText::GetEmpty()); RerunCurrentFilter(); } void SDetailsView::SetObjectFilter(TSharedPtr InFilter) { ObjectFilter = InFilter; if (!ObjectFilter.IsValid()) { ObjectFilter = MakeShared(!!DetailsViewArgs.bAllowMultipleTopLevelObjects); } } void SDetailsView::SetClassViewerFilters(const TArray>& InFilters) { ClassViewerFilters = InFilters; } bool SDetailsView::ShouldSetNewObjects(const TArray& InObjects) const { bool bShouldSetObjects = false; const bool bHadBSPBrushSelected = SelectedActorInfo.bHaveBSPBrush; if( bHadBSPBrushSelected == true ) { // If a BSP brush was selected we need to refresh because surface could have been selected and the object set not updated bShouldSetObjects = true; } else if( InObjects.Num() != GetNumObjects() ) { // If the object arrays differ in size then at least one object is different so we must reset bShouldSetObjects = true; } else if(InObjects.Num() == 0) { // User is likely resetting details panel bShouldSetObjects = true; } else { // Check to see if the objects passed in are different. If not we do not need to set anything TSet NewObjects; NewObjects.Append(InObjects); if(RootPropertyNodes.Num() > 1) { // For multiple top level node support, if the single object in each node is not found in the new object set // then we need to refresh for(int32 RootNodeIndex = 0; RootNodeIndex < RootPropertyNodes.Num(); ++RootNodeIndex) { FObjectPropertyNode* RootPropertyNode = RootPropertyNodes[RootNodeIndex]->AsObjectNode(); if(RootPropertyNode && RootPropertyNode->GetNumObjects() > 0) { if(!NewObjects.Contains(RootPropertyNode->GetUObject(0))) { bShouldSetObjects = true; break; } } else { bShouldSetObjects = true; break; } } } else { FObjectPropertyNode* RootPropertyNode = RootPropertyNodes[0]->AsObjectNode(); if( RootPropertyNode ) { for(TPropObjectIterator Itor(RootPropertyNode->ObjectIterator()); Itor; ++Itor) { TWeakObjectPtr Object = *Itor; if(Object.IsValid() && !NewObjects.Contains(Object.Get())) { // An existing object is not in the list of new objects to set bShouldSetObjects = true; break; } else if(!Object.IsValid()) { // An existing object is invalid bShouldSetObjects = true; break; } } } else { bShouldSetObjects = true; } } } if (!bShouldSetObjects && AssetSelectionUtils::IsAnySurfaceSelected(nullptr)) { bShouldSetObjects = true; } return bShouldSetObjects; } int32 SDetailsView::GetNumObjects() const { if(RootPropertyNodes.Num() > 1) { return RootPropertyNodes.Num(); } else if( RootPropertyNodes.Num() > 0 && RootPropertyNodes[0]->AsObjectNode()) { return RootPropertyNodes[0]->AsObjectNode()->GetNumObjects(); } return 0; } void SDetailsView::SetObjectArrayPrivate(const TArray& InObjects) { double StartTime = FPlatformTime::Seconds(); const TArray Roots = ObjectFilter->FilterObjects(InObjects); PreSetObject(Roots.Num()); // Selected actors for building SelectedActorInfo TArray SelectedRawActors; bViewingClassDefaultObject = InObjects.Num() > 0 ? true : false; bool bOwnedByLockedLevel = false; check(RootPropertyNodes.Num() == Roots.Num()); for(int32 RootIndex = 0; RootIndex < Roots.Num(); ++RootIndex) { const FDetailsViewObjectRoot& Root = Roots[RootIndex]; FObjectPropertyNode* RootNode = RootPropertyNodes[RootIndex]->AsObjectNode(); for(const TWeakObjectPtr Object : Root.Objects) { if (Object.IsValid()) { bViewingClassDefaultObject &= Object->HasAnyFlags(RF_ClassDefaultObject); RootNode->AddObject(Object.Get()); SelectedObjects.Add(Object); if (AActor* Actor = Cast(Object.Get())) { SelectedActors.Add(Actor); SelectedRawActors.Add(Actor); } } } } if(SelectedObjects.Num() == 0) { // Unlock the view automatically if we are viewing nothing bIsLocked = false; } // Selection changed, refresh the detail area NameArea->Refresh(SelectedObjects, DetailsViewArgs.NameAreaSettings); // When selection changes rebuild information about the selection SelectedActorInfo = AssetSelectionUtils::BuildSelectedActorInfo(SelectedRawActors); PostSetObject(Roots); // Set the title of the window based on the objects we are viewing // Or call the delegate for handling when the title changed FString Title; if(SelectedObjects.Num() == 0 ) { Title = NSLOCTEXT("PropertyView", "NothingSelectedTitle", "Nothing selected").ToString(); } else if(Roots.Num() == 1 && RootPropertyNodes[0]->AsObjectNode()->GetNumObjects() == 1) { // if the object is the default metaobject for a UClass, use the UClass's name instead UObject* Object = RootPropertyNodes[0]->AsObjectNode()->GetUObject(0); FString ObjectName; if ( Object && Object->GetClass()->GetDefaultObject() == Object ) { ObjectName = Object->GetClass()->GetName(); } else if( Object ) { ObjectName = Object->GetName(); // Is this an actor? If so, it might have a friendly name to display const AActor* Actor = Cast( Object ); if( Actor != nullptr) { // Use the friendly label for this actor ObjectName = Actor->GetActorLabel(); } } Title = ObjectName; } else if(Roots.Num() > 1) { Title = FText::Format(NSLOCTEXT("PropertyView", "MultipleToLevelObjectsSelectedFmt", "{0} selected"), Roots.Num()).ToString(); } else { FObjectPropertyNode* RootPropertyNode = RootPropertyNodes[0]->AsObjectNode(); Title = FText::Format( NSLOCTEXT("PropertyView", "MultipleSelected", "{0} ({1} selected)"), FText::FromString(RootPropertyNode->GetObjectBaseClass()->GetName()), RootPropertyNode->GetNumObjects() ).ToString(); } OnObjectArrayChanged.ExecuteIfBound(Title, InObjects); double ElapsedTime = FPlatformTime::Seconds() - StartTime; } void SDetailsView::ReplaceObjects(const TMap& OldToNewObjectMap) { TArray NewObjectList; NewObjectList.Reserve(UnfilteredSelectedObjects.Num()); TArray> NewUnfilteredSelectedObjects; NewUnfilteredSelectedObjects.Reserve(UnfilteredSelectedObjects.Num()); bool bNeedRefresh = false; for (const TWeakObjectPtr& Object : UnfilteredSelectedObjects) { // We could be replacing an object that has already been garbage collected, so look up the object using the raw pointer. UObject* Replacement = OldToNewObjectMap.FindRef(Object.GetEvenIfUnreachable()); if (Replacement) { NewObjectList.Add(Replacement); NewUnfilteredSelectedObjects.Add(Replacement); bNeedRefresh = true; } else if (Object.IsValid()) { NewObjectList.Add(Object.Get()); NewUnfilteredSelectedObjects.Add(Object); } else { bNeedRefresh = true; } } if (bNeedRefresh) { UnfilteredSelectedObjects = MoveTemp(NewUnfilteredSelectedObjects); SetObjectArrayPrivate(NewObjectList); } } void SDetailsView::RemoveDeletedObjects(const TArray& DeletedObjects) { TArray NewObjectList; NewObjectList.Reserve(UnfilteredSelectedObjects.Num()); TArray> NewUnfilteredSelectedObjects; NewUnfilteredSelectedObjects.Reserve(UnfilteredSelectedObjects.Num()); for (const TWeakObjectPtr& Object : UnfilteredSelectedObjects) { if (Object.IsValid() && !DeletedObjects.Contains(Object.Get())) { NewUnfilteredSelectedObjects.Add(Object); NewObjectList.Add(Object.Get()); } } if (NewUnfilteredSelectedObjects.Num() != UnfilteredSelectedObjects.Num()) { UnfilteredSelectedObjects = MoveTemp(NewUnfilteredSelectedObjects); SetObjectArrayPrivate(NewObjectList); } } /** Called before during SetObjectArray before we change the objects being observed */ void SDetailsView::PreSetObject(int32 InNewNumObjects) { // Save existing expanded items first for(TSharedPtr& RootNode : RootPropertyNodes) { SaveExpandedItems(RootNode.ToSharedRef()); RootNodesPendingKill.Add(RootNode); FObjectPropertyNode* RootObjectNode = RootNode->AsObjectNode(); RootObjectNode->RemoveAllObjects(); RootObjectNode->ClearCachedReadAddresses(true); RootObjectNode->ClearObjectPackageOverrides(); } for(const FDetailLayoutData& Layout : DetailLayouts) { FRootPropertyNodeList& ExternalRootPropertyNodes = Layout.DetailLayout->GetExternalRootPropertyNodes(); for (TSharedPtr& ExternalRootNode : ExternalRootPropertyNodes) { if (ExternalRootNode.IsValid()) { SaveExpandedItems(ExternalRootNode.ToSharedRef()); ExternalRootNode->Disconnect(); } } } RootPropertyNodes.Empty(InNewNumObjects); ExpandedDetailNodes.Empty(); for (int32 NewRootIndex = 0; NewRootIndex < InNewNumObjects; ++NewRootIndex) { RootPropertyNodes.Add(MakeShareable(new FObjectPropertyNode)); } SelectedActors.Empty(); SelectedObjects.Empty(); } /** Called at the end of SetObjectArray after we change the objects being observed */ void SDetailsView::PostSetObject(const TArray& Roots) { TSharedPtr ExistingColorPicker = GetColorPicker(); if (ExistingColorPicker.IsValid() && (!ExistingColorPicker->GetOptionalOwningDetailsView().IsValid() || ExistingColorPicker->GetOptionalOwningDetailsView().Get() == this)) { DestroyColorPicker(); } ColorPropertyNode = nullptr; // Are we editing PIE objects? If the bShowHiddenPropertiesWhilePlaying setting is enabled, we may want to // show all of the properties that would normally be hidden for objects that are part of the PIE world. bool bAnyPIEObjects = false; { for( int32 RootNodeIndex = 0; RootNodeIndex < RootPropertyNodes.Num(); ++RootNodeIndex ) { FObjectPropertyNode* RootPropertyNode = RootPropertyNodes[ RootNodeIndex ]->AsObjectNode(); if( RootPropertyNode != nullptr ) { const int32 ObjectCount = RootPropertyNode->GetNumObjects(); for( int32 ObjectIndex = 0; ObjectIndex < ObjectCount; ++ObjectIndex ) { UObject* Object = RootPropertyNode->GetUObject( ObjectIndex ); if( Object->GetOutermost()->HasAnyPackageFlags( PKG_PlayInEditor ) ) { bAnyPIEObjects = true; break; } } } } } FPropertyNodeInitParams InitParams; InitParams.ParentNode = nullptr; InitParams.Property = nullptr; InitParams.ArrayOffset = 0; InitParams.ArrayIndex = INDEX_NONE; InitParams.bAllowChildren = true; InitParams.bForceHiddenPropertyVisibility = FPropertySettings::Get().ShowHiddenProperties() || ( GetDefault()->bShowHiddenPropertiesWhilePlaying && bAnyPIEObjects ) || DetailsViewArgs.bForceHiddenPropertyVisibility; switch ( DetailsViewArgs.DefaultsOnlyVisibility ) { case EEditDefaultsOnlyNodeVisibility::Hide: InitParams.bCreateDisableEditOnInstanceNodes = false; break; case EEditDefaultsOnlyNodeVisibility::Show: InitParams.bCreateDisableEditOnInstanceNodes = true; break; case EEditDefaultsOnlyNodeVisibility::Automatic: InitParams.bCreateDisableEditOnInstanceNodes = HasClassDefaultObject(); break; default: check(false); } for( TSharedPtr& ComplexRootNode : RootPropertyNodes ) { FObjectPropertyNode* RootPropertyNode = ComplexRootNode->AsObjectNode(); RootPropertyNode->InitNode( InitParams ); RestoreExpandedItems(ComplexRootNode.ToSharedRef()); } UpdatePropertyMaps(); UpdateFilteredDetails(); } void SDetailsView::SetOnObjectArrayChanged(FOnObjectArrayChanged OnObjectArrayChangedDelegate) { OnObjectArrayChanged = OnObjectArrayChangedDelegate; } void SDetailsView::OnPostUndoRedo() { for (const TSharedPtr& RootNode : RootPropertyNodes) { RootNode->InvalidateCachedState(); } } bool SDetailsView::IsConnected() const { return GetNumObjects() > 0; } const FSlateBrush* SDetailsView::OnGetLockButtonImageResource() const { if (bIsLocked) { return FEditorStyle::GetBrush(TEXT("PropertyWindow.Locked")); } else { return FEditorStyle::GetBrush(TEXT("PropertyWindow.Unlocked")); } } bool SDetailsView::IsShowHiddenPropertiesWhilePlayingChecked() const { const FDetailsViewConfig* ViewConfig = GetConstViewConfig(); if (ViewConfig != nullptr) { return ViewConfig->bShowHiddenPropertiesWhilePlaying; } return false; } void SDetailsView::OnShowHiddenPropertiesWhilePlayingClicked() { const bool bNewValue = !IsShowHiddenPropertiesWhilePlayingChecked(); GetMutableViewConfig().bShowAllAdvanced = bNewValue; SaveViewConfig(); GConfig->SetBool(TEXT("/Script/EditorStyle.EditorStyleSettings"), TEXT("bShowHiddenPropertiesWhilePlaying"), bNewValue, GEditorPerProjectIni); // Force a refresh of the whole details panel, as the entire set of visible properties may be different ForceRefresh(); } FSlateColor SDetailsView::GetToggleFavoritesColor() const { if (DetailsViewArgs.bAllowFavoriteSystem && CurrentFilter.bShowFavoritesCategory) { return FSlateColor(EStyleColor::AccentBlue); } else { return FSlateColor(EStyleColor::Foreground); } } FReply SDetailsView::OnToggleFavoritesClicked() { CurrentFilter.bShowFavoritesCategory = !CurrentFilter.bShowFavoritesCategory; GetMutableViewConfig().bShowFavoritesCategory = CurrentFilter.bShowFavoritesCategory; SaveViewConfig(); RerunCurrentFilter(); return FReply::Handled(); } bool SDetailsView::IsGroupFavorite(FStringView GroupPath) const { UEditorMetadataOverrides* EditorMetadata = GEditor->GetEditorSubsystem(); if (!EditorMetadata) { return false; } const FString GroupPathString(GroupPath); for (const TSharedPtr& RootPropertyNode : RootPropertyNodes) { const UStruct* BaseStruct = RootPropertyNode->GetBaseStructure(); if (BaseStruct != nullptr) { static const FName FavoriteGroupsName("FavoriteGroups"); TArray FavoriteGroupsList; if (EditorMetadata->GetArrayMetadata(BaseStruct, FavoriteGroupsName, FavoriteGroupsList)) { if (FavoriteGroupsList.Contains(GroupPathString)) { return true; } } } } return false; } void SDetailsView::SetGroupFavorite(FStringView GroupPath, bool IsFavorite) { UEditorMetadataOverrides* MetadataOverrides = GEditor->GetEditorSubsystem(); if (!MetadataOverrides) { return; } const FString GroupPathString(GroupPath); for (const TSharedPtr& RootPropertyNode : RootPropertyNodes) { const UStruct* BaseStruct = RootPropertyNode->GetBaseStructure(); if (BaseStruct != nullptr) { static const FName FavoriteGroupsName("FavoriteGroups"); TArray FavoriteGroupsList; if (MetadataOverrides->GetArrayMetadata(BaseStruct, FavoriteGroupsName, FavoriteGroupsList)) { if (IsFavorite) { FavoriteGroupsList.AddUnique(GroupPathString); } else { FavoriteGroupsList.Remove(GroupPathString); } MetadataOverrides->SetArrayMetadata(BaseStruct, FavoriteGroupsName, FavoriteGroupsList); } else { // no favorite groups set yet if (IsFavorite) { FavoriteGroupsList.Add(GroupPathString); MetadataOverrides->SetArrayMetadata(BaseStruct, FavoriteGroupsName, FavoriteGroupsList); } } } } } bool SDetailsView::IsCustomBuilderFavorite(FStringView Path) const { if (Path.IsEmpty()) { return false; } UEditorMetadataOverrides* EditorMetadata = GEditor->GetEditorSubsystem(); if (!EditorMetadata) { return false; } const FString PathString(Path); for (const TSharedPtr& RootPropertyNode : RootPropertyNodes) { const UStruct* BaseStruct = RootPropertyNode->GetBaseStructure(); if (BaseStruct != nullptr) { static const FName FavoriteCustomBuildersName("FavoriteCustomBuilders"); TArray FavoriteBuildersList; if (EditorMetadata->GetArrayMetadata(BaseStruct, FavoriteCustomBuildersName, FavoriteBuildersList)) { if (FavoriteBuildersList.Contains(PathString)) { return true; } } } } return false; } void SDetailsView::SetCustomBuilderFavorite(FStringView Path, bool IsFavorite) { if (Path.IsEmpty()) { return; } UEditorMetadataOverrides* MetadataOverrides = GEditor->GetEditorSubsystem(); if (!MetadataOverrides) { return; } const FString PathString(Path); for (const TSharedPtr& RootPropertyNode : RootPropertyNodes) { const UStruct* BaseStruct = RootPropertyNode->GetBaseStructure(); if (BaseStruct != nullptr) { static const FName FavoriteCustomBuildersName("FavoriteCustomBuilders"); TArray FavoriteBuildersList; if (MetadataOverrides->GetArrayMetadata(BaseStruct, FavoriteCustomBuildersName, FavoriteBuildersList)) { if (IsFavorite) { FavoriteBuildersList.AddUnique(PathString); } else { FavoriteBuildersList.Remove(PathString); } MetadataOverrides->SetArrayMetadata(BaseStruct, FavoriteCustomBuildersName, FavoriteBuildersList); } else { // no favorite groups set yet if (IsFavorite) { FavoriteBuildersList.Add(PathString); MetadataOverrides->SetArrayMetadata(BaseStruct, FavoriteCustomBuildersName, FavoriteBuildersList); } } } } } #undef LOCTEXT_NAMESPACE