// Copyright Epic Games, Inc. All Rights Reserved. #include "RigVMModel/Nodes/RigVMCollapseNode.h" #include "RigVMModel/RigVMFunctionLibrary.h" URigVMCollapseNode::URigVMCollapseNode() : URigVMLibraryNode() { NodeColor = FLinearColor::White; } FText URigVMCollapseNode::GetToolTipText() const { const FString ToolTipString = GetNodeDescription(); if(!ToolTipString.IsEmpty()) { return FText::FromString(ToolTipString); } return Super::GetToolTipText(); } URigVMFunctionLibrary* URigVMCollapseNode::GetLibrary() const { return Cast(GetOuter()); } FString URigVMCollapseNode::GetEditorSubGraphName() const { return FString::Printf(TEXT("%s_SubGraph"), *GetName()); }