// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "MetasoundFacade.h" namespace Metasound { class METASOUNDSTANDARDNODES_API FWaveWriterNode : public FNodeFacade { public: FWaveWriterNode(const FString& InName, const FGuid& InInstanceID); FWaveWriterNode(const FNodeInitData& InInitData); private: }; } // namespace Metasound