// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class VirtualCameraEditor : ModuleRules { public VirtualCameraEditor(ReadOnlyTargetRules Target) : base(Target) { DefaultBuildSettings = BuildSettingsVersion.V2; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "UnrealEd", "Settings", "PlacementMode", "VPUtilities", "VPUtilitiesEditor", "VCamCore", "VirtualCamera" } ); } }