// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class DataflowSimulation : ModuleRules { public DataflowSimulation(ReadOnlyTargetRules Target) : base(Target) { bTreatAsEngineModule = true; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "DataflowCore", "DataflowEngine", } ); PrivateDependencyModuleNames.AddRange( new string[] { // NOTE: UVEditorTools is a separate module so that it doesn't rely on the editor. // So, do not add editor dependencies here. "Engine", "RenderCore", "RHI", "DataflowCore", "DataflowEngine", "Chaos", } ); if (Target.bBuildEditor) { PrivateDependencyModuleNames.Add("UnrealEd"); } } } }