// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class GraphEditor : ModuleRules { public GraphEditor(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.AddRange( new string[] { "ClassViewer", "StructViewer", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorWidgets", "EditorFramework", "UnrealEd", "AssetRegistry", "Kismet", "KismetCompiler", "KismetWidgets", "BlueprintGraph", "Documentation", "Persona", "PropertyEditor", "RenderCore", "RHI", "ToolMenus", "ToolWidgets", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "ContentBrowser", "ClassViewer", "StructViewer", } ); // Circular references that need to be cleaned up CircularlyReferencedDependentModules.AddRange( new string[] { "Kismet" } ); } }