// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class RemoteControlProtocol : ModuleRules { public RemoteControlProtocol(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "RemoteControlCommon", "RemoteControl", } ); } }