// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class RemoteControlLogic : ModuleRules { public RemoteControlLogic(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AssetRegistry", "Cbor", "Engine", "HTTP", "RemoteControl", "Serialization", } ); if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd", } ); } } }