// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "StructUtils/PropertyBag.h" #include "SmartObjectDefinitionReference.generated.h" class USmartObjectDefinition; /** * Struct to hold reference to a SmartObjectDefinition asset along with values to parameterized it. */ USTRUCT() struct SMARTOBJECTSMODULE_API FSmartObjectDefinitionReference { GENERATED_BODY() bool operator==(const FSmartObjectDefinitionReference& RHS) const { return SmartObjectDefinition == RHS.SmartObjectDefinition && Parameters.Identical(&RHS.Parameters, 0) && PropertyOverrides == RHS.PropertyOverrides; } bool operator!=(const FSmartObjectDefinitionReference& RHS) const { return !(*this == RHS); } /** @return true if the reference is set. */ bool IsValid() const { return SmartObjectDefinition != nullptr; } /** Sets the SmartObject Definition asset and synchronize parameters. */ void SetSmartObjectDefinition(USmartObjectDefinition* NewSmartObjectDefinition) { SmartObjectDefinition = NewSmartObjectDefinition; SyncParameters(); } /** @return const pointer to the referenced SmartObject Definition asset. */ const USmartObjectDefinition* GetSmartObjectDefinition() const { return SmartObjectDefinition; } /** @return pointer to the referenced SmartObject Definition asset. */ USmartObjectDefinition* GetMutableSmartObjectDefinition() { return SmartObjectDefinition; } /** @return reference to the parameters for the referenced SmartObject Definition asset. */ const FInstancedPropertyBag& GetParameters() const { ConditionallySyncParameters(); return Parameters; } /** @return reference to the parameters for the referenced SmartObject Definition asset. */ FInstancedPropertyBag& GetMutableParameters() { ConditionallySyncParameters(); return Parameters; } /** * Enforce self parameters to be compatible with those exposed by the selected SmartObject Definition asset. */ void SyncParameters(); /** * Indicates if current parameters are compatible with those available in the selected SmartObject Definition asset. * @return true when parameters requires to be synced to be compatible with those available in the selected SmartObject Definition asset, false otherwise. */ bool RequiresParametersSync() const; /** Sync parameters to match the asset if required. */ void ConditionallySyncParameters() const; /** @return true if the property of specified ID is overridden. */ bool IsPropertyOverridden(const FGuid PropertyID) const { return PropertyOverrides.Contains(PropertyID); } /** Sets the override status of specified property by ID. */ void SetPropertyOverridden(const FGuid PropertyID, const bool bIsOverridden); bool SerializeFromMismatchedTag(const FPropertyTag& Tag, FStructuredArchive::FSlot Slot); protected: UPROPERTY(EditAnywhere, Category = "") TObjectPtr SmartObjectDefinition = nullptr; UPROPERTY(EditAnywhere, Category = "", meta = (FixedLayout)) FInstancedPropertyBag Parameters; /** Array of overridden properties. Non-overridden properties will inherit the values from the SmartObjectDefintion default parameters. */ UPROPERTY(EditAnywhere, Category = "") TArray PropertyOverrides; friend class FSmartObjectDefinitionReferenceDetails; }; template<> struct TStructOpsTypeTraits : public TStructOpsTypeTraitsBase2 { enum { WithStructuredSerializeFromMismatchedTag = true, }; };