// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" namespace Metasound { namespace EngineNodes { METASOUNDENGINE_API extern const FName Namespace; METASOUNDENGINE_API extern const FName MonoVariant; METASOUNDENGINE_API extern const FName StereoVariant; METASOUNDENGINE_API extern const FName QuadVariant; METASOUNDENGINE_API extern const FName FiveDotOneVariant; METASOUNDENGINE_API extern const FName SevenDotOneVariant; } }