// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MeshModelingToolsEditorOnly : ModuleRules { public MeshModelingToolsEditorOnly(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "InteractiveToolsFramework", "GeometryCore", "MeshModelingTools", "ModelingComponents", "ModelingOperatorsEditorOnly", "ModelingOperators", "PropertyEditor", "DynamicMesh", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", // ... add private dependencies that you statically link with here ... } ); } }