// Copyright Epic Games, Inc. All Rights Reserved. #include "MuT/NodeString.h" #include "Misc/AssertionMacros.h" namespace mu { //--------------------------------------------------------------------------------------------- // Static initialisation //--------------------------------------------------------------------------------------------- static FNodeType s_nodeStringType = FNodeType(Node::EType::String, Node::GetStaticType() ); //--------------------------------------------------------------------------------------------- const FNodeType* NodeString::GetType() const { return GetStaticType(); } //--------------------------------------------------------------------------------------------- const FNodeType* NodeString::GetStaticType() { return &s_nodeStringType; } }