// Copyright Epic Games, Inc. All Rights Reserved. #include "MuT/NodeObject.h" #include "Misc/AssertionMacros.h" namespace mu { FNodeType s_nodeObjectType = FNodeType(Node::EType::Object, Node::GetStaticType() ); //--------------------------------------------------------------------------------------------- const FNodeType* NodeObject::GetType() const { return GetStaticType(); } //--------------------------------------------------------------------------------------------- const FNodeType* NodeObject::GetStaticType() { return &s_nodeObjectType; } }