// Copyright Epic Games, Inc. All Rights Reserved. #include "MuT/NodeMeshTransform.h" #include "HAL/PlatformString.h" #include "Misc/AssertionMacros.h" #include "MuR/MutableMath.h" #include "MuT/NodeLayout.h" #include "MuT/NodeMeshPrivate.h" #include "MuT/NodeMeshTransformPrivate.h" #include "MuT/NodePrivate.h" namespace mu { //--------------------------------------------------------------------------------------------- // Static initialisation //--------------------------------------------------------------------------------------------- FNodeType NodeMeshTransform::Private::s_type = FNodeType(Node::EType::MeshTransform, NodeMesh::GetStaticType() ); //--------------------------------------------------------------------------------------------- //! //--------------------------------------------------------------------------------------------- MUTABLE_IMPLEMENT_NODE( NodeMeshTransform ) //--------------------------------------------------------------------------------------------- // Own Interface //--------------------------------------------------------------------------------------------- NodeMeshPtr NodeMeshTransform::GetSource() const { return m_pD->Source; } //--------------------------------------------------------------------------------------------- void NodeMeshTransform::SetSource( NodeMesh* p ) { m_pD->Source = p; } //--------------------------------------------------------------------------------------------- void NodeMeshTransform::SetTransform( const FMatrix44f& Value ) { m_pD->Transform = Value; } //--------------------------------------------------------------------------------------------- const FMatrix44f& NodeMeshTransform::GetTransform() const { return m_pD->Transform; } }