// Copyright Epic Games, Inc. All Rights Reserved. #include "MuT/NodeImageMipmap.h" #include "Misc/AssertionMacros.h" #include "MuR/ImagePrivate.h" #include "MuT/NodeImageMipmapPrivate.h" #include "MuT/NodePrivate.h" namespace mu { //--------------------------------------------------------------------------------------------- // Static initialisation //--------------------------------------------------------------------------------------------- FNodeType NodeImageMipmap::Private::s_type = FNodeType(Node::EType::ImageMipmap, NodeImage::GetStaticType() ); //--------------------------------------------------------------------------------------------- //! //--------------------------------------------------------------------------------------------- MUTABLE_IMPLEMENT_NODE( NodeImageMipmap ) //--------------------------------------------------------------------------------------------- // Own Interface //--------------------------------------------------------------------------------------------- NodeImagePtr NodeImageMipmap::GetSource() const { return m_pD->m_pSource.get(); } //--------------------------------------------------------------------------------------------- void NodeImageMipmap::SetSource( NodeImagePtr pNode ) { m_pD->m_pSource = pNode; } //--------------------------------------------------------------------------------------------- void NodeImageMipmap::SetMipmapGenerationSettings(EMipmapFilterType FilterType, EAddressMode AddressMode) { m_pD->m_settings = FMipmapGenerationSettings{ FilterType, AddressMode }; } }