// Copyright Epic Games, Inc. All Rights Reserved. #include "MuT/NodeImage.h" #include "Misc/AssertionMacros.h" namespace mu { //--------------------------------------------------------------------------------------------- // Static initialisation //--------------------------------------------------------------------------------------------- static FNodeType s_nodeImageType = FNodeType( Node::EType::Image, Node::GetStaticType() ); //--------------------------------------------------------------------------------------------- const FNodeType* NodeImage::GetType() const { return GetStaticType(); } //--------------------------------------------------------------------------------------------- const FNodeType* NodeImage::GetStaticType() { return &s_nodeImageType; } }