// Copyright Epic Games, Inc. All Rights Reserved. #include "Misc/AssertionMacros.h" #include "MuT/Node.h" #include "MuT/NodeBool.h" #include "MuT/NodeBoolPrivate.h" #include "MuT/NodePrivate.h" namespace mu { //--------------------------------------------------------------------------------------------- // Static initialisation //--------------------------------------------------------------------------------------------- FNodeType NodeBoolNot::Private::s_type = FNodeType(Node::EType::BoolParameter, NodeBool::GetStaticType() ); //--------------------------------------------------------------------------------------------- //! //--------------------------------------------------------------------------------------------- MUTABLE_IMPLEMENT_NODE( NodeBoolNot ); //--------------------------------------------------------------------------------------------- // Own Interface //--------------------------------------------------------------------------------------------- Ptr NodeBoolNot::GetInput() const { return m_pD->m_pSource; } //--------------------------------------------------------------------------------------------- void NodeBoolNot::SetInput(Ptr p ) { m_pD->m_pSource = p; } }