// Copyright Epic Games, Inc. All Rights Reserved. #include "MuT/NodeBool.h" #include "Misc/AssertionMacros.h" namespace mu { static FNodeType s_nodeBoolType = FNodeType(Node::EType::Bool, Node::GetStaticType() ); //--------------------------------------------------------------------------------------------- const FNodeType* NodeBool::GetType() const { return GetStaticType(); } //--------------------------------------------------------------------------------------------- const FNodeType* NodeBool::GetStaticType() { return &s_nodeBoolType; } }