// Copyright Epic Games, Inc. All Rights Reserved. #include "MuR/BlockCompression/Miro/Miro.h" #include "MuR/MutableMemory.h" namespace mu { static int s_initialized = 0; static int s_finalized = 0; void Initialize() { if (!s_initialized) { s_initialized = 1; s_finalized = 0; miro::initialize(); } } void Finalize() { if (s_initialized && !s_finalized) { miro::finalize(); s_finalized = 1; s_initialized = 0; } } }