// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class VectorVM : ModuleRules { public VectorVM(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject" } ); PublicDefinitions.AddRange( new string[] { "VECTORVM_SUPPORTS_EXPERIMENTAL=1", "VECTORVM_SUPPORTS_LEGACY=1", "VECTORVM_SUPPORTS_SERIALIZATION=0", "VECTORVM_DEBUG_PRINTF=0" }); } }