// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class WebTests : TestModuleRules { public WebTests(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "Core", "HTTP", "HTTPServer", "WebSockets", "Json" }); UpdateBuildGraphPropertiesFile(new Metadata() { TestName = "Web", TestShortName = "Web", ReportType = "xml", }); } }