// Copyright Epic Games, Inc. All Rights Reserved. #include "IOSTargetPlatform.h" #include "Interfaces/ITargetPlatformModule.h" #include "Modules/ModuleManager.h" /** * Module for iOS as a target platform */ class FIOSTargetPlatformModule : public ITargetPlatformModule { public: virtual void GetTargetPlatforms(TArray& TargetPlatforms) override { if (FIOSTargetPlatform::IsUsable()) { TargetPlatforms.Add(new FIOSTargetPlatform(false, false, false)); TargetPlatforms.Add(new FIOSTargetPlatform(false, false, true)); } } }; IMPLEMENT_MODULE(FIOSTargetPlatformModule, IOSTargetPlatform);