// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Widgets/DeclarativeSyntaxSupport.h" #include "SGraphNodeComment.h" namespace Metasound { namespace Editor { class SMetasoundGraphNodeComment : public SGraphNodeComment { public: // SNodePanel::SNode interface virtual void MoveTo(const FVector2D& NewPosition, FNodeSet& NodeFilter, bool bMarkDirty = true) override; // End of SNodePanel::SNode interface }; } // namespace Editor } // namespace Metasound