// Copyright Epic Games, Inc. All Rights Reserved. #include "BaseSubobjectDataFactory.h" #include "SubobjectData.h" TSharedPtr FBaseSubobjectDataFactory::CreateSubobjectData(const FCreateSubobjectParams& Params) { return TSharedPtr(new FSubobjectData(Params.Context, Params.ParentHandle)); } bool FBaseSubobjectDataFactory::ShouldCreateSubobjectData(const FCreateSubobjectParams& Params) const { // By default, this will just return false to ensure that if anyone // adds a custom subobject data factory that they won't have to change this function return false; }