// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Components/PrimitiveComponent.h" #include "SmartObjectContainerRenderingComponent.generated.h" class FPrimitiveSceneProxy; UCLASS(hidecategories = (Object, LOD, Lighting, VirtualTexture, Transform, HLOD, Collision, TextureStreaming, Mobile, Physics, Tags, AssetUserData, Activation, Cooking, Rendering), editinlinenew, meta = (BlueprintSpawnableComponent)) class SMARTOBJECTSMODULE_API USmartObjectContainerRenderingComponent : public UPrimitiveComponent { GENERATED_BODY() public: USmartObjectContainerRenderingComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); //~ Begin UPrimitiveComponent Interface virtual FPrimitiveSceneProxy* CreateSceneProxy() override; virtual bool ShouldRecreateProxyOnUpdateTransform() const override { return true; } //~ End UPrimitiveComponent Interface //~ Begin USceneComponent Interface virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override; //~ End USceneComponent Interface };