// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AudioDeviceManager.h" #include "MetasoundEnvironment.h" // Passing around an FAudioDeviceHandle which was held on sound generators // caused a deadlock on shutdown. If needed, pass an audio device ID instead // and make sure to release the handle when it's no longer needed. //DECLARE_METASOUND_ENVIRONMENT_VARIABLE_TYPE(METASOUNDENGINE_API, FAudioDeviceHandle);