// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; namespace UnrealBuildTool.Rules { public class MetasoundEditor : ModuleRules { public MetasoundEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.AddRange( new string[] { Path.Combine(GetModuleDirectory("MetasoundFrontend"), "Private"), } ); PrivateDependencyModuleNames.AddRange ( new string[] { "AssetTools", "AppFramework", "AudioExtensions", "AudioSynesthesia", "EditorWidgets", "Kismet", "KismetWidgets", "MetasoundEngine", "MetasoundFrontend", "MetasoundGenerator", "MetasoundGraphCore", "SignalProcessing", "SubobjectEditor", "ToolMenus", "ToolWidgets", "WaveTable", "WaveTableEditor" } ); PublicDependencyModuleNames.AddRange ( new string[] { "ApplicationCore", "AudioAnalyzer", "AudioMixer", "AudioWidgets", "ClassViewer", "ContentBrowser", "Core", "CoreUObject", "DetailCustomizations", "EditorFramework", "EditorStyle", "EditorSubsystem", "Engine", "GraphEditor", "InputCore", "PropertyEditor", "RenderCore", "Slate", "SlateCore", "UnrealEd" } ); } } }