// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class RenderCore : ModuleRules { public RenderCore(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange(new string[] { "RHI" }); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("TargetPlatform"); } else { PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform" }); } PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "RHI", "ApplicationCore" }); PrivateIncludePathModuleNames.AddRange(new string[] { "DerivedDataCache" }); // Added in Dev-VT, still needed? PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform" }); } }