// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "GameFramework/Actor.h" #include "NavigationGraphNode.generated.h" UCLASS(config=Engine, MinimalAPI, NotBlueprintable, abstract) class ANavigationGraphNode : public AActor { GENERATED_UCLASS_BODY() };