// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UnrealMultiUserServer : ModuleRules { public UnrealMultiUserServer(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Concert", "ApplicationCore", // for LaunchEngineLoop.cpp dependency "Projects", // for LaunchEngineLoop.cpp dependency } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Launch", "ConcertSyncCore", "ConcertSyncServer", } ); PrivateIncludePaths.AddRange( new string[] { "Runtime/Launch/Private", // for LaunchEngineLoop.cpp include } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "ConcertSyncServer", } ); } }