// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MetadataServer.Models { public class BuildData { public enum BuildDataResult { Starting, Failure, Warning, Success, Skipped, } public long Id; public int ChangeNumber; public string BuildType; public BuildDataResult Result; public string Url; public string Project; public string ArchivePath; public bool IsSuccess { get { return Result == BuildDataResult.Success || Result == BuildDataResult.Warning; } } public bool IsFailure { get { return Result == BuildDataResult.Failure; } } } }