// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class UnrealCEFSubProcess : ModuleRules { public UnrealCEFSubProcess(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.Add("Runtime/Launch/Public"); PrivateIncludePaths.AddRange( new string[] { "Programs/UnrealCEFSubProcess/Private", "Runtime/Launch/Private", // for LaunchEngineLoop.cpp include } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ApplicationCore", "Projects", "CEF3Utils", } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "CEF3" ); } }