// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; [SupportedPlatforms("Win64")] public class WebRTCProxyTarget : TargetRules { public WebRTCProxyTarget(TargetInfo Target) : base(Target) { Type = TargetType.Program; LaunchModuleName = "WebRTCProxy"; GlobalDefinitions.Add("WEBRTC_WIN"); GlobalDefinitions.Add("INCL_EXTRA_HTON_FUNCTIONS"); ExeBinariesSubFolder = "../../Source/Programs/PixelStreaming/WebRTCProxy/bin"; // Lean and mean bBuildDeveloperTools = false; // No editor needed bBuildWithEditorOnlyData = false; // Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine bCompileAgainstEngine = false; bCompileAgainstCoreUObject = false; // Console application, not a Windows app (sets entry point to main(), instead of WinMain()) bIsBuildingConsoleApplication = true; } }