// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AutomationTool
{
///
/// Defines a report to be generated as part of the build.
///
class Report
{
///
/// Name of this trigger
///
public readonly string Name;
///
/// Set of nodes to include in the report
///
public HashSet Nodes = new HashSet();
///
/// List of users to notify with this report
///
public HashSet NotifyUsers = new HashSet(StringComparer.InvariantCultureIgnoreCase);
///
/// Constructor
///
/// Name of this report
public Report(string InName)
{
Name = InName;
}
///
/// Get the name of this report
///
/// The name of this report
public override string ToString()
{
return Name;
}
}
}