// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "TemplateProjectDefs.h" #include "Internationalization/Culture.h" namespace { FText GetLocalizedText(const TArray& LocalizedStrings) { auto FindLocalizedStringForCulture = [&LocalizedStrings](const FString& InCulture) { return LocalizedStrings.FindByPredicate([&InCulture](const FLocalizedTemplateString& LocalizedString) { return InCulture == LocalizedString.Language; }); }; const FString CurrentLanguage = FInternationalization::Get().GetCurrentLanguage()->GetName(); // Try and find a prioritized localized translation { const TArray PrioritizedCultureNames = FInternationalization::Get().GetPrioritizedCultureNames(CurrentLanguage); for (const FString& CultureName : PrioritizedCultureNames) { if (const FLocalizedTemplateString* LocalizedStringForCulture = FindLocalizedStringForCulture(CultureName)) { return FText::FromString(LocalizedStringForCulture->Text); } } } // We failed to find a localized translation, see if we have English text available to use if (CurrentLanguage != TEXT("en")) { if (const FLocalizedTemplateString* LocalizedStringForEnglish = FindLocalizedStringForCulture(TEXT("en"))) { return FText::FromString(LocalizedStringForEnglish->Text); } } // We failed to find English, see if we have any translations available to use if (LocalizedStrings.Num() > 0) { return FText::FromString(LocalizedStrings[0].Text); } return FText(); } } FTemplateConfigValue::FTemplateConfigValue(const FString& InFile, const FString& InSection, const FString& InKey, const FString& InValue, bool InShouldReplaceExistingValue) : ConfigFile(InFile) , ConfigSection(InSection) , ConfigKey(InKey) , ConfigValue(InValue) , bShouldReplaceExistingValue(InShouldReplaceExistingValue) { } UTemplateProjectDefs::UTemplateProjectDefs(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { bAllowProjectCreation = true; EditDetailLevelPreference = EFeaturePackDetailLevel::Standard; } void UTemplateProjectDefs::FixupStrings(const FString& TemplateName, const FString& ProjectName) { for ( auto IgnoreIt = FoldersToIgnore.CreateIterator(); IgnoreIt; ++IgnoreIt ) { FixString(*IgnoreIt, TemplateName, ProjectName); } for ( auto IgnoreIt = FilesToIgnore.CreateIterator(); IgnoreIt; ++IgnoreIt ) { FixString(*IgnoreIt, TemplateName, ProjectName); } for ( auto RenameIt = FolderRenames.CreateIterator(); RenameIt; ++RenameIt ) { FTemplateFolderRename& FolderRename = *RenameIt; FixString(FolderRename.From, TemplateName, ProjectName); FixString(FolderRename.To, TemplateName, ProjectName); } for ( auto ReplacementsIt = FilenameReplacements.CreateIterator(); ReplacementsIt; ++ReplacementsIt ) { FTemplateReplacement& Replacement = *ReplacementsIt; FixString(Replacement.From, TemplateName, ProjectName); FixString(Replacement.To, TemplateName, ProjectName); } for ( auto ReplacementsIt = ReplacementsInFiles.CreateIterator(); ReplacementsIt; ++ReplacementsIt ) { FTemplateReplacement& Replacement = *ReplacementsIt; FixString(Replacement.From, TemplateName, ProjectName); FixString(Replacement.To, TemplateName, ProjectName); } } FText UTemplateProjectDefs::GetDisplayNameText() { return GetLocalizedText(LocalizedDisplayNames); } FText UTemplateProjectDefs::GetLocalizedDescription() { return GetLocalizedText(LocalizedDescriptions); } void UTemplateProjectDefs::FixString(FString& InOutStringToFix, const FString& TemplateName, const FString& ProjectName) { InOutStringToFix.ReplaceInline(TEXT("%TEMPLATENAME%"), *TemplateName, ESearchCase::CaseSensitive); InOutStringToFix.ReplaceInline(TEXT("%TEMPLATENAME_UPPERCASE%"), *TemplateName.ToUpper(), ESearchCase::CaseSensitive); InOutStringToFix.ReplaceInline(TEXT("%TEMPLATENAME_LOWERCASE%"), *TemplateName.ToLower(), ESearchCase::CaseSensitive); InOutStringToFix.ReplaceInline(TEXT("%PROJECTNAME%"), *ProjectName, ESearchCase::CaseSensitive); InOutStringToFix.ReplaceInline(TEXT("%PROJECTNAME_UPPERCASE%"), *ProjectName.ToUpper(), ESearchCase::CaseSensitive); InOutStringToFix.ReplaceInline(TEXT("%PROJECTNAME_LOWERCASE%"), *ProjectName.ToLower(), ESearchCase::CaseSensitive); }